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©2009 ~sensail337
:iconsensail337:

Artist's Comments

being compiled for CS:Source right now... Might make a few adjustments now that I've seen it in game.

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:iconn1lko:
very nice, what are you modeling it in?

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""
:iconsensail337:
thanks, i used 3D Studio Max
:iconsenor-freebie:
Very nice! Are those bullets just there for the render?

What are the vitals? tri count, texture maps, shaders?

The indents on the back of the stock don't look normal mapped! Is that just the render?

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Point of Existence; Mod of the Year 2006 - [link]
:iconmartynball:
Extremly nice. Nice texture. I have fired one of thse, but it was not automatic.

L98A1 I think.

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Martyn Lee Ball, 3D Modeller.
:iconstopsigndrawer81:
Isn't the L85 normally issued with an optical sight, rather than the iron sights?
:iconsensail337:
ah sorry, i really should have put that in the description. this render is just unlit diffuse, scanline/catmull rom, and the rounds in the mag are modeled and textured as part of the mag map

total 7804 triangles
main map: receiver/stock/pgrip/
front map: forward assembly/barrel/gas tube
irons map: carry handle/fsb
mag map: mag/5.56 round

it's a slice of wonderful to say i'm basically done ;_;
:iconsensail337:
i no, sometimes i hate being a boy :C

Details

April 29
125 KB
125 KB
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